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vibe
This reads like xavier renegade angel and I mean that in the best way possible
:) eyah
I'm a bit late arn't I?
I have to say, Air movement has gotten a huge upgrade. It's night and day from how it used to be. It feels satisfying chaining dives and jumps together to get a ludicrous amount of distance off of just a few inputs. In terms of everything else, The keybinds are jank, The game is relentless in a good way, and grounded movement is also improved. I'd give a better review but I'm like almost a month late and it's 3am. I stayed up so I could finally give my feedback after last time. I shall forever be known as the Gappy Air movement review guy.
Gappy has fluid air movement but it leaves the ground movement behind. Making a game mostly about air movement is fine, if that is the case then maybe an auto run system would be better then a button to hold, or at least a toggle.
I think this being a bullet hell would help its gameplay, never the less it was really done. I had a good time.
Apparently I am here queer and not going shopping.
Or so says the sign im in the middle of.
Guy who's only used flipnote studio before,
This is giving some flipnote studio vibes.
I've been told this before, I only found out about Flipnote after comments like yours. I've never had a Nintendo DS.
:O Goopber
If people call me pencil pilled does that mean I eat lead?
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Joined on 8/15/13